![]() ![]() ![]() Furthermore, when you do trade things that are valuable to the opposing Wizard, their relationship to you may increase/decrease accordingly. Furthermore, the ‘price’ you may receive for such trade will also depend on various factors, like: your relationship with the Wizard, their Personality and their current ‘need’ for the object you are offering. In our Master of Magic, you will be able to trade other things, like Mana, Gold or artefacts. We decided that this mode of exchange was fairly limited, and so we added more options. In the original Master of Magic, you could exchange or bribe the opposing Wizards with spells and that was that. One mechanic that we expanded on is trade. So a p eaceful Wizard will be much more likely to try and have a treaty with you, and much less likely to resort straight to violence, while a maniacal one will be almost the opposite, quick to attack and generally paranoid. Based on those personalities the Wizards will have modifiers to their behaviour both in tactics and diplomacy. ![]() The AI behaviour is based on the concepts from the original, so there will be the six personality types : maniacal, ruthless, aggressive, chaotic, lawful and peaceful. In the original game, there were a lot of things that never really worked beyond the concept, so we hope our AI will bring to life the ideas of the previous designers. All of this is of course handled by the AI that decides how and when a Wizard will react to the player and to other Wizards. This interaction ranges from the initial meeting, to trade agreements, peace treaties, throwing out threats or joining an alliance, as even though there can be only one, sometimes it is a good strategy to work together to beat a common enemy. ![]() It refers to the interaction between the Wizards. Diplomacyĭiplomacy is an integral part of the Master of Magic gameplay. ![]()
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